context: modular building facade pieces for The Last of Us part 2
Tasked with creating a modular sidewalk for Silent Hill: Ascension.
Material not included, this asset uses blended layered material.
Tasked with creating a large placeable tent that uses the prototype version of the blended layered material for Silent Hill: Ascension.
Tasked with prototyping shaders used during vertical slice for Silent Hill: Ascension.
This is a sample with RGB layers and the main baked layer.
Each layer supports a mask and tint.
Tasked with prototyping shaders used during vertical slice for Silent Hill: Ascension.
Prototype shaders submitted with different blend functions and complexity.
A more experienced technical artist was later hired by the client and created the final shader, using the features from the prototype as a basis.
Sample prototype shaders used during vertical slice for Silent Hill: Ascension.
The client also requested a version with the more general distribution of the grime using generic masks.
Tasked with creating a set of modular awnings for The Last of Us franchise.
Props with blended grime overlay using mask.
The Last of Us uses a shader that supports a separate grime layer using a mask.
SM_Billboard01 Context:
Provided technical guidance, and instructions regarding building large assets using modular pieces and trims. Also supported the texturing process.